Posted by Dannic on September 27th, 2008 in Muds, Scripts, The Broken Shard
Just popping in with an update on the Broken Shard.
Things are coming along quite nicely. Learned a few things while working on it. I’ll try to incorporate them retroactively without screwing things up too badly.
There is a bug I haven’t been able to get rid of yet. Maybe I just don’t quite [...]
Posted by Dannic on August 23rd, 2008 in General, The Broken Shard
yep. Been working on the broken shard site quite a bit lately. Legend of the Green Dragon is great but I just can’t do what I want.
I have finally finished the conversion of the site to the new engine. No more page refreshes. Works great and is ready for [...]
Posted by Dannic on August 15th, 2008 in The Broken Shard
The Broken Shard is back up. It seems to be working mostly once again. There are still a couple of things to fix but most people won’t know that something is broke. It also seems to be working for IE and Firefox again as well.
I have some more work to do before [...]
Posted by Dannic on August 13th, 2008 in The Broken Shard
Upon upgrading some of the 3rd party code I was using with the game it stopped working for IE.
I have been working for the last several days to upgrade the game to better use the system a bit better. More seamless streaming. No constant refreshes. But there is some issues I [...]
Posted by Dannic on July 8th, 2008 in General, MMORPG, The Broken Shard
Been a bit since I last worked on the game but I started back up and have added a few things to it. There are more rooms to wander around now. The city is probably about 60 percent laid out as far as the basic city is concerned. Gotta thing of some [...]
Posted by Dannic on September 24th, 2007 in Muds, The Broken Shard
I know it might not seem all that exciting but there have been quite a few things that are new on The Broken Shard.
There is now an inventory and about 1/8 of the city in place. Some of the message output has been updated and hopefully works correctly now.
Probably my most exciting thing for me [...]
Posted by Dannic on August 16th, 2007 in General, Online Role Playing Games(ORPGS.com), Role Playing, The Broken Shard
The Broken Shard is a persistant browser based game. What this means is that the game doesn’t end. It will continue for as long as you would like to play. You do not need any special software to play this game. Just a Javascript enabled Browser.
The Broken Shard was originally started as a joint venture [...]
Posted by Dannic on August 12th, 2007 in General, The Broken Shard
Hate to say it but the Chat engine I was using just wasn’t going to work right. Basically started over from scratch on the game engine itself.
I have learned quite a bit from my trial and error coding. Most of that trial and error coding done on Posse Invasion.
The game development, on my part, has [...]
Posted by Dannic on January 6th, 2007 in The Broken Shard
Alright, just so you all know. I’ve gotten pretty far on the basic gaming concept.
You can currently do the following.
Create an Account. This is seperate from characters.
Create a Character. See one of the previous posts on this.
Chat in a room with other players.
Move from room to room. (this is not really quite done. some bugs [...]
Posted by Dannic on January 1st, 2007 in The Broken Shard
Another update here.
Finished the character creation part of the game. It will probably remain the way it is for some time. At least until things get going and I find a need to modify it. Though that may happen sooner rather than later if I convert some of the code over to [...]